The Legend of Drongo was a project I started as a means to familiarise myself with C# programming concepts for my studies.
Following my studies the project was mothballed and is now being worked on in sprints as and when I have the time. As a project it is a product of the accumulated skills I have gained over the past 4 years of development experience, so naturally some areas of the program are poorly designed and executed.
However I am constantly making changes to the engine, and one day hope to release as an indie game.
The bulk of the project is a game engine in which users can traverse a ‘world’ comprised of interlocking data types, these data types can be configured in an accompanying world editor which incorporates windows forms to allows users to create and edit custom worlds to be played through the game engine.
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