The LOD project has been going since 2012 and it’s starting to get to a little stale. As a developer I feel I have advanced far beyond the original intent of the game and I think I’m ready to hang it up before it keels under it’s own heavy, bulky and unnecessary code.
I had intended on making Drongo into a UI based game, using windows forms to generate graphics, however this is proving to be a great deal more difficult given the current flexibility of the code. The way the data is generated and saved and used is all outdated and poor. It was never really designed, more so just thrown together into some working model.
So I have decided to abandon the UI development of Drongo. I will revert the code back to a Console Application using only text as input and output, and just leave it with that. Eventually I may finish the environment but I do not plan on adding any more features to the game. As of now the UI for Legend Of Drongo has been scrapped and any fixes to the engine will be applied to the old console app setup.
That is not to say that this is the end. I have been considering for a long time to shelf the project and start fresh with my newer knowledge and attempt to make a Visual Engine from scratch, using elements from the first project. Which is why I’m happy to announce development on Legend-Of-Drongo-II, which will hopefully have some good progress as time goes on.
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